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Flinx Evenstar
Sniggerdly Pandemic Legion
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Posted - 2010.10.23 22:05:00 -
[1]
2006 Bumping is broken thread
Working as intended ---
I does like have spaceship vids n stuff
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Flinx Evenstar
Sniggerdly Pandemic Legion
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Posted - 2010.10.23 22:30:00 -
[2]
Originally by: Freyya 1/10 troll.
I'll give you that small vs large ship bumping IS broken and always has been. Don't expect a fix though. Market would crash with all those people not losing ships...
Just going to add that it's KE = 1/2(m v^2). The velocity is more important than the mass as it's squared, with no collision damage, it's not unreasonable that a small fast ship can move a very heavy one. Or that a fast heavy ship like a mach, is a bumping god ;) ---
I does like have spaceship vids n stuff
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Flinx Evenstar
Sniggerdly Pandemic Legion
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Posted - 2010.10.23 22:43:00 -
[3]
Edited by: Flinx Evenstar on 23/10/2010 22:46:41
Originally by: MotherMoon
if eve ships when bumped instead moved in a direction, but keep facing the same direction, I would be happy.
That would make even less sense than the lack of destruction to a light weight, high speed object hitting a heavy one.
If someone bumped you from head on, you would not expect to keep going forward. Objects like to spin about their axis, it's the path of least resistance, bumping makes ships turn about center of gravity. If you hit them in the center, you apply a vector.
The physics in eve may be fluid dynamics with perfect elastic collisions, but it's not crazy.
Edit: As a bitter vet myself, I have not yet heard the bumping made me want to quit reason yet. Plenty of others, but not that one.
Come back to us Mothermoon ---
I does like have spaceship vids n stuff
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Flinx Evenstar
Sniggerdly Pandemic Legion
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Posted - 2010.10.23 23:15:00 -
[4]
Edited by: Flinx Evenstar on 23/10/2010 23:19:50
Originally by: MotherMoon
but after it goes up from being hit, it tries to rubber band itself back and then it waddles like a seesaw.
getting stuck on a pos shield or roid or station and doing the wobble dance is when you know the game was coded by CCP.
To be fair to CCP, collision mechanics are horribly complex. I have written apps where at times due to the cpu looking elsewhere, you can cross over a boundary, and hit it on the return. So you get that wobble as it tries to exit the boundary.
heh, I wrote a whole bunch more about cycle time of code to check collisions and how object positions sometimes are not updated in time, then I deleted it realising I was boring myself
Edit: @Grog, think about Jita undock or any mission hub. Not a good a idea to apply collison damage, not realistic, but makes a lot of sense in game terms.
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I does like have spaceship vids n stuff
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Flinx Evenstar
Sniggerdly Pandemic Legion
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Posted - 2010.10.24 02:04:00 -
[5]
Originally by: snake driver
I hate to one up your physics, but when two objects collide, kinetic energy is not conserved. Momentum is. Momentum = mass * Velocity. Kinetic energy is usually lost when something small hits something large.
Kinetic energy may help determine how much damage is done in an impact, so if ramming damage were ever added, small fast ships would be godly.
Don't you give me any of that Newtonian rubbish.
That Kin energy would be lost how? Maybe by converting to heat and ripping itself apart. In a perfect elastic collision none of that happens, which is the world newton loved.
Newtons cradle is a good example of conservation of momentum in theory, but if I throw one of the balls at maybe 700mph, theory says the one at the end flys off at the same speed. Reality says it's a lot of shrapnel. ---
I does like have spaceship vids n stuff
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